Thursday, January 29, 2009

MLB Front Office Manager Review


I have been dying to play this game. MLB Front Office Manager offers the player the chance to control every function that a real MLB GM does (with the exception of dealing with shareholders and politicians as Mike puts it). The guys at River Ave Blues give us a great review of the game and its features. It is much more important for me to hear about the game from a baseball guy rather than a video game guy. The baseball guy doesn't care if the interface could be a little smoother, as long as you get to make trades with Billy Beane.

...The backbone of the game is player development, just like today’s MLB. There’s six freaking levels of minor league affiliates (AAA, AA, Hi-A, Lo-A, short season and rookie) and the scouting network is insanely deep. You’re given a scouting budget and must allocate those funds as you see fit. You can “invest” in a long list of regions, including different parts of the U.S., Latin America, Asia and Australia, and the more money you spend the better the job your scouts do. Scouting Japan is an entirely different undertaking, as it’s more expensive but also more rewarding (because the players are ML ready). The Japanese posting process is in the game, so to land the next Dice-K you have to outbid the other clubs...
I am buying it very soon.

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